Guild Wars 2

Developer(s) ArenaNet
Publisher(s) NCSOFT
Director(s) Mike O'Brien
Designer(s) Colin Johanson
Eric Flannum
Programmer(s) James Boer
Artist(s) Daniel Dociu
Kekai Kotaki
Writer(s) Ree Soesbee
Jeff Grubb
Bobby Stein
Composer(s) Jeremy Soule
Series Guild Wars
Platform(s) Microsoft Windows, OS X
Release August 28, 2012[1]
Genre(s) MMORPG
Mode(s) Multiplayer


Eschewing the tactical approach and virtually unlimited options for character builds of its predecessor, with Guild Wars 2 ArenaNet opted for a more streamlined, traditional MMORPG route, focusing on action, open world events, social interaction and simplified, fast-paced combat. Being simpler and more user-friendly than the original Guild Wars, which was aimed at a niche market, the sequel drew in larger crowds, but at the same time the new approach alienated a huge portion of the old player base. Still, Guild Wars 2 has enough original content to satisfy both casual and hardcore players alike, with a vast world to be explored, multiple instances and different PvP modes. Guild Wars 2 presented the concept of a "living story", which comprises of several moderately large content updates during a year, although a single full-scale expansion (Heart of Thorns, 2015) has been released so far, introducing an entire new character class and further options for fleshing out the existing ones.


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